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Samsara

Samsara

View Samsara on Steam

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I spent two weeks working as a game designer for Infinity27, as part of their Interactive Real-Time 3D Skills Bootcamp.

During this time I designed a quest for their game Samsara, including objectives, dialogue, loot, combat and npc's, whilst taking in to account the pacing of the level. I also wrote all of the dialogue, including a moral dilemma for the player and accounted for any major branches in the quest.
To visualize the level, I created detailed, multi-story floor plans that I used as a reference when greyboxing the level in Unreal Engine 5. Despite having no prior experience with Unreal (as I was mainly working in Unity at the time), it was a great opportunity for me to learn and explore new skills that I'm currently enjoying developing further.

Tools Used

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Project Brief

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Quest Design

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Level Design

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Dialogue

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